Tennis Games
Every game on this site, filterable by type, difficulty and control scheme. Four are playable now; the rest are documented and in development.
Showing all 10 games
Tennis Rally Challenge
Endless one-button rally with a shrinking timing window.
Tennis Serve Challenge
Two-stage power and placement serving game with target zones.
Tennis Reflex
Four-direction reaction drill that measures your response time.
Super Tennis Arcade
Planned full arcade match with three shot types and real tennis scoring.
Tennis Court Dash
Planned court-coverage game about movement and recovery position.
Retro Tennis Match
Planned minimal two-paddle game with local two-player support.
Tennis Accuracy Challenge
Planned precision challenge scored on distance from the target centre.
Quick Tennis
Planned sixty-second score attack with instant restarts.
Tennis Power Shot
Planned charge-and-release game trading shot power against timing margin.
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About this catalogue
Every game listed here was written for this site and runs on our own shared engine. We do not embed games from third-party portals — partly because the licensing on those is usually unclear, and partly because we cannot fix a bug in code we do not own.
That keeps the catalogue small and slow-growing. Four games are playable today. The other six have complete design documentation and a page each, and those pages state plainly that the game is not built yet. A card that leads nowhere is worse than no card, so we would rather label the gap than hide it.
How scores are stored
Your best score for each game is written to your browser's localStorage. It
stays on your device, it is never transmitted to us, there is no leaderboard, and clearing
your browsing data will remove it. No account is needed or offered.
What the difficulty labels mean
Easy games give you lives and a wide timing window — a first run will usually last a couple of minutes. Medium games have a real failure state and expect you to learn something between attempts. Hard games remove anticipation, so knowing the game helps less than you would like. The labels describe the first ten minutes, not the skill ceiling.